<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Video Games - vo.rs</title><link>https://vo.rs/tags/video-games/</link><description>Latest from the Video Games desk at vo.rs.</description><generator>Hugo -- gohugo.io</generator><language>en</language><copyright>This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.</copyright><lastBuildDate>Tue, 04 Mar 2025 08:57:00 +0000</lastBuildDate><atom:link href="https://vo.rs/tags/video-games/" rel="self" type="application/rss+xml"/><item><title>Polybius: The Arcade Cabinet That Never Existed</title><link>https://vo.rs/unravelled/polybius-the-arcade-cabinet-that-never-existed/</link><description>&lt;p&gt;The story goes like this. In 1981, a black arcade cabinet appeared in a few arcades around Portland, Oregon. It was called Polybius. The game itself was some kind of hypnotic abstract shooter, and it was viciously addictive — kids queued for it, fought over it, played until they were sick. Players reported amnesia, nightmares, seizures, night terrors. One was said to have stopped playing games entirely; another became an anti-gaming activist overnight. And every so often, men in black suits would arrive, unlock the back of the cabinet, and remove data from it — not coins, data. Then, as suddenly as it had come, Polybius vanished. No cabinet survives. No board. No manual. Nothing.&lt;/p&gt;</description><pubDate>Tue, 04 Mar 2025 08:57:00 +0000</pubDate></item></channel></rss>