<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Miniatures - vo.rs</title><link>https://vo.rs/tags/miniatures/</link><description>Latest from the Miniatures desk at vo.rs.</description><generator>Hugo -- gohugo.io</generator><language>en</language><copyright>This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.</copyright><lastBuildDate>Tue, 04 Jun 2024 13:00:00 +0000</lastBuildDate><atom:link href="https://vo.rs/tags/miniatures/" rel="self" type="application/rss+xml"/><item><title>Practical Miniatures and the Lost Art of the Model Shot</title><link>https://vo.rs/screen/practical-miniatures-and-the-lost-art-of-the-model-shot/</link><description>&lt;p&gt;There is a quality to a well-shot miniature that a computer has never quite managed to fake, and it has nothing to do with resolution. A model of a spaceship, a burning building, a flooded city street built at a fortieth of full scale — these things sit in front of a real lens, and real light strikes them, bounces around inside their crevices, catches on the actual grease and grime the model-maker rubbed into the panels. The image that comes back carries a truth the eye reads before the brain can articulate it: this object exists, and light has touched it. That single fact is why the model shot still convinces in films decades old, and why a great deal of expensive digital imagery ages into a smeary uncanniness within a few years.&lt;/p&gt;</description><pubDate>Tue, 04 Jun 2024 13:00:00 +0000</pubDate></item></channel></rss>