<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Creature Features - vo.rs</title><link>https://vo.rs/tags/creature-features/</link><description>Latest from the Creature Features desk at vo.rs.</description><generator>Hugo -- gohugo.io</generator><language>en</language><copyright>This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.</copyright><lastBuildDate>Sun, 10 Nov 2024 13:00:00 +0000</lastBuildDate><atom:link href="https://vo.rs/tags/creature-features/" rel="self" type="application/rss+xml"/><item><title>The Creature-Restraint Principle: Why Less Monster Is More</title><link>https://vo.rs/screen/the-creature-restraint-principle-why-less-monster-is-more/</link><description>&lt;p&gt;The most influential creature effect in horror history was a mechanical shark that did not work. During the &lt;em&gt;Jaws&lt;/em&gt; shoot in 1974, the pneumatic shark the crew nicknamed Bruce kept failing in the salt water off Martha&amp;rsquo;s Vineyard, and Steven Spielberg, twenty-seven and terrified for his career, was forced to shoot around it. He suggested the shark with a floating yellow barrel, a dorsal fin, a subjective camera gliding under swimmers, and John Williams&amp;rsquo;s two-note pulse standing in for a body he could not show. The film became the highest-grossing picture ever made to that point, and it invented a rule that filmmakers have been half-remembering and half-forgetting ever since: the monster you cannot quite see is doing more work than the monster you can.&lt;/p&gt;</description><pubDate>Sun, 10 Nov 2024 13:00:00 +0000</pubDate></item></channel></rss>