Blue Prince: The House That Redraws Itself
A drafting roguelike wearing a country manor, and the best puzzle box in years
Topic
A drafting roguelike wearing a country manor, and the best puzzle box in years
A camera, a bounty list, and an apocalypse happening in the corner of every frame
Kaizen Game Works built a murder mystery with no right answer and made it mean something
Color Gray Games proves the whole detective genre only ever needed nouns and a blank
Black Salt Games turns a cosy loop into a pressure system, one inventory square at a time
A refinery town, a dead mother, and an adventure game that refuses to be solved
Sam Barlow builds a search engine out of match cuts
Mossmouth invents a console that never shipped and fills it
Red Candle Games turns deflection into a savings account
Coal Supper gives you one verb, a Yorkshire town, and a bespoke joke behind every single object in it
SFB Games kept the friction that was a design choice and binned the friction that was a hardware bill
The Chinese Room finally gave itself verbs, and put them on an oil platform in the winter of 1975
Simogo built a fifteen-hour labyrinth in black, white and red, and then refused to take a single note for you
A third-person adventure that hands you an experience bar for praying, then waits to see what you do with it
No combat, no map markers, no explanation — one man, seven years, and a world that only opens to thinking
Obsidian made a whodunit where the typeface is a mechanic and you never learn if you were right
A fake 1999 internet where the desktop is the dungeon and the search box is your only weapon
LocalThunk built a multiplication engine and painted a deck of cards on the front
Andrew Shouldice turned copy-protection paperwork into the best progression system of the decade
Ironwood's survival driver builds a relationship out of panel damage and a broken wiper motor
Daniel Mullins built a deckbuilder, then built an escape room around it, then filmed someone playing it
rose-engine built a six-slot inventory and turned it into a formal constraint
Jeppe Carlsen's orb game is the leanest thing on the shelf, and the leanness is the argument
Rundisc built a tower out of misunderstanding and made translation the only weapon
Lucas Pope built a detective game that trusts you completely, and dithered it in one bit